Void Control

Void Control is a single/multiplayer game I fully made for iOS, Android and also for Kongregate.

It’s built with my beloved AIR + Starling combo and Smartfox2X for the online part.

That’s my first try as an indie game dev. Not a big commercial success, but I got a good feedback from the community.

Graphics by Didier Guagliano
Musics by Remi Subjobert.

Paper Viking

It’s a mobile / web fully physicalised platformer where you play a papercraft Viking. It’s built with AIR + Starling, with a little DragonBones for bosses. The physic engine behind is Nape

To create levels, I made an editor that allows to create non-rectangular tiled environnements (elements are coming from an atlas).
Grounds, clouds and ladders are drawn with Bezier curves and converted to physic polygons at runtime using a marching square algorithm.

There’s also a flag system to setup enemies and bonusses.

Here’s what it looks like:

The editor is flexible enough to fit other game engines and gameplays.