It’s a mobile / web fully physicalised platformer where you play a papercraft Viking. It’s built with AIR + Starling, with a little DragonBones for bosses. The physic engine behind is Nape
To create levels, I made an editor that allows to create non-rectangular tiled environnements (elements are coming from an atlas).
Grounds, clouds and ladders are drawn with Bezier curves and converted to physic polygons at runtime using a marching square algorithm.
There’s also a flag system to setup enemies and bonusses.
Here’s what it looks like:
The editor is flexible enough to fit other game engines and gameplays.
A Flash Versus Fighting game made for McDonalds France.
With 4 playable characters with their specific moves, the game tries to closely mimic the way a Street Fighter game handles hitboxes, damages, and moves. Controls are easy with very few buttons to fit Happy Meal’s very young target.