House of Magic

Promotional flash games created for Studio Canal‘s movie House of Magic website.

The first game is a runner where the cat has to avoid obstacles and grab bonus stars. The cat and the background are 3D scenes rendered to video loops.

The second game is an infinite side scroller where you have to bring the bird as far as possible.

Paper Viking

It’s a mobile / web fully physicalised platformer where you play a papercraft Viking. It’s built with AIR + Starling, with a little DragonBones for bosses. The physic engine behind is Nape

To create levels, I made an editor that allows to create non-rectangular tiled environnements (elements are coming from an atlas).
Grounds, clouds and ladders are drawn with Bezier curves and converted to physic polygons at runtime using a marching square algorithm.

There’s also a flag system to setup enemies and bonusses.

Here’s what it looks like:

The editor is flexible enough to fit other game engines and gameplays.

Totally Spies – Operation Versailles

This mobile application made for Marathon Media has been created for a special episode of Totally Spies, taking place in Versailles.

The main goal is to mix history knowledge with the cartoon’s universe.

It’s made with AIR + Starling and available on Apple Store and Google Play

Happy Meal – Kung Fu Panda 2

A Flash Versus Fighting game made for McDonalds France.

With 4 playable characters with their specific moves, the game tries to closely mimic the way a Street Fighter game handles hitboxes, damages, and moves.
Controls are easy with very few buttons to fit Happy Meal’s very young target.